博物馆   Museum   Musée   Museum

Guggenheim Museum Helsinki Competition Entry / WAY Studio

2017-10-26 16:48 gooood

↑ Rendering

This Guggenheim Helsinki experience consists of moments of illusion, bringing us closer to the boundless realm of “art”. Art deals with our spiritual needs, it is food for our soul beyond that of our basic functional needs. It exists beyond the physical realm and exists formlessly in the space between the viewer and the art piece. This museum should be a pedestal to display art, but also should contribute to the holistic experience of “art”, providing the city with a place to gather, to escape, to experience.An experience that detaches you from the physical world enhances the immersive experience of “Art”.

古根海姆赫尔辛基博物馆的设计概念即“时空幻像”,它带给我们更接近无边的“艺术”境界的观展体验。基地位于海洋与大陆之间的边缘,回首走过的海港城市赫尔辛基。它的存在是介于艺术区域与及其周边城市环境,城市区域与自然区域,真实世界和虚拟世界之间。尽管粗糙的外立面中却隐藏着无数远程传感器,通过个人终端设备可以使实时的虚拟信息投射投射到真实世界中,扩展了我们的感官体验。虚拟世界并不是仅仅指数字世界。通过利用"缝隙"中的物理反射镜面,使原本站在公园内可以看的海面通过建筑“缝隙”中的多重反射并附带了其间的展览空间,一并呈现给大陆一侧的游客,反之亦然。随着观察者的位置变化从而创造出一种不同的错觉体验。这些虚幻的体验使游人从真实的世界中剥离,诠释了“艺术”对于真实世界的影响,建筑本身也以艺术品的角色参与其中。博物馆为观众带来了一个全新的身临其境的感官体验。


↑ site AXO


↑ masterplan
 

The building perches on the edge of the water, between the land and the water, looking back through the harbor at the city of Helsinki. Its presence serves to mediate art and its surroundings, city and nature, the physical and virtual.

共有三条道路通往博物馆,从公园延伸出的蜿蜒小路通过缝隙中的幻境进入博物馆;沿着海岸的步行道路会途经最佳的观海处,逐级而上步入主入口的路,沿途是室外雕塑展场。



↑ park rendering


↑ explodedaxo
 

Virtual, does not refer to the digital world alone. Through the use of reflective surfaces, the relationship of the park and the waterfront is preserved, creating different illusions as the viewer’s positions shifts. These illusionary experiences detach you from the physical world enhancing the immersive experience of “Art”, a brand new sensory experience.

在建筑未建成之前,站在这里是可以看到海景的,所以我们希望在保留海景的同时把博物馆带来的艺术氛围传递到其后的公园里,通过博物馆内的折射,原本属于这里的景色便以“幻象”呈现出来;建筑“缝隙”中的平台中天花板与地面的循环反射效果仿佛使人置身于上下无限延展的空间中,提供了一个全新的观展体验。



↑ illusion section


↑ bluescreen


↑ gap rendering

“Artistic phenomena takes place simultaneously in two worlds: the realm of matter and that of mental imagery” (Juhani Pallasmaa). The facade design and material choice were carefully selected to mediate both the physical and digital realm. Despite the rough, shale exterior finish, remote sensor technology is placed on the facade of the museum, allowing real-time information to be superimposed through the use of personal devices, the extension of our sensory experiences today. With this, the museum can present tailored information for specific individuals – investors, tourists, academics, artists, etc.

手机日益成为人手必备的终端,通过在幕墙上运用“蓝屏”技术形成与移动客户端互动的关系,建筑与媒体间的合作将开启新的博物馆观展体验。





↑ interior rendering

The gap illusion is also visible within the atrium, both landscape and waterscape are visible to the interior audience at different angles and locations, acting as an anchor for the museum and also an fantastical backdrop for larger sculptures displayed within this space.

中庭处隐约透出的幻象渗入室内中庭用于雕塑等大型展品,人造光线展区用于展示架上绘画作品与装置艺术。

Typology功能: Art Museum美术馆
Client客户: SolomanGuggenheim Foundation所罗门古根海姆基金会
Location地址:Helsinki Port, Finland芬兰赫尔辛基港口
WAY STUDIO design scope未之负责阶段: Concept Design Competition概念设计競賽
Team设计团队: 郑涛,Fernie Lai, Alan Hung,陈济林,高聪

Project Information经济技术指标
Site Area 基地面积:18,580 sqm
Gross Floor Area 建筑面积:12,000 sqm
Building Height 建筑高度:15.9 m

 

(来源:gooood)

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